{"id":5442,"date":"2026-05-12T01:00:00","date_gmt":"2026-05-12T01:00:00","guid":{"rendered":"https:\/\/rjbarrett.redirectme.net\/?p=5442"},"modified":"2026-05-12T01:00:00","modified_gmt":"2026-05-12T01:00:00","slug":"saros-dials-back-some-of-returnals-brutal-challenge-but-its-somehow-even-more-compelling","status":"publish","type":"post","link":"https:\/\/rjbarrett.redirectme.net\/?p=5442","title":{"rendered":"Saros dials back some of Returnal\u2019s brutal challenge, but it\u2019s somehow even more compelling"},"content":{"rendered":"<p><br \/>\n<\/p>\n<p id=\"how-we-test\">\n<span class=\"font-bold text-pink-600\">Why you can trust TechRadar<br \/>\n<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-3 inline-block text-pink-600\" data-component-name=\"Icon\" viewbox=\"0 0 24 24\" fill=\"currentColor\" aria-hidden=\"true\" data-slot=\"icon\">\n<path fill-rule=\"evenodd\" d=\"M2.25 12c0-5.385 4.365-9.75 9.75-9.75s9.75 4.365 9.75 9.75-4.365 9.75-9.75 9.75S2.25 17.385 2.25 12Zm13.36-1.814a.75.75 0 1 0-1.22-.872l-3.236 4.53L9.53 12.22a.75.75 0 0 0-1.06 1.06l2.25 2.25a.75.75 0 0 0 1.14-.094l3.75-5.25Z\" clip-rule=\"evenodd\"\/>\n<\/svg><br \/>\n<\/span><br \/>\n<span>We spend hours testing every product or service we review, so you can be sure you&#8217;re buying the best. Find out more about how we test.<\/span>\n<\/p>\n<div id=\"article-body\">\n<p id=\"elk-afa4a521-0ac3-4ae8-bf1a-d7855d553f16\">This past week or so, I haven\u2019t been able to stop thinking about <em>Saros. <\/em>Housemarque\u2019s intense roguelite third-person shooter is a tremendous refinement of its previous work, <em>Returnal<\/em><em> <\/em>(a game I feel is one of this console generation\u2019s best). Yet its harrowing, cosmic horror-influenced narrative elevates it to something especially memorable.<\/p>\n<div class=\"fancy-box\" id=\"elk-d1d329c9-4245-400f-9406-a7512a439b20\">\n<p>Review info<\/p>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>Platform reviewed: <\/strong>PS5<br \/><strong>Available on: <\/strong>PS5<br \/><strong>Release date: <\/strong>April 30, 2026<\/p>\n<\/div>\n<\/div>\n<p id=\"elk-6055007d-29ea-4a9e-aa98-b037ac136989\">If you\u2019re familiar with <em>Returnal, <\/em>it probably doesn\u2019t come as a surprise that Housemarque has once again deployed the Torment Nexus for <em>Saros\u2019s <\/em>doomed spacefarers, and the concept of its protagonist being forced into a seemingly eternal cyclical hell is very much present here. That said, <em>Saros <\/em>is decidedly more manageable than its predecessor, featuring gameplay and progression systems that allow for a more forgiving experience overall.<\/p>\n<aside data-block-type=\"embed\" data-model-name=\"Saros\" data-name=\"Inbody widget\" data-render-type=\"fte\" data-skip=\"phones\" data-widget-type=\"inbody\" class=\"hawk-root\"\/>\n<aside data-block-type=\"embed\" data-render-type=\"fte\" data-skip=\"dealsy\" data-widget-type=\"seasonal\" class=\"hawk-root\"\/>\n<p id=\"elk-6055007d-29ea-4a9e-aa98-b037ac136989-1\">Don\u2019t get me wrong, though; <em>Saros <\/em>is still a tough PS5 game. Strip away all its new systems, and I\u2019d say it\u2019s about on par with <em>Returnal <\/em>in terms of difficulty. Enemies hit hard, and bosses demand keen focus when it comes to learning and dodging their bullet patterns. You\u2019re going to die a lot in <em>Saros, <\/em>but given I reached the true ending in a tidy 20 hours, it\u2019s a good bit friendlier to the average player.<\/p>\n<div class=\"my-6 w-full overflow-hidden rounded-[10px] lg:my-8\" data-component-name=\"JwPlayer:Carousel\" data-jwp-carousel=\"\" data-jwp-carousel-payload=\"{&quot;ids&quot;:{&quot;playerID&quot;:&quot;APjl6osP&quot;,&quot;searchPlaylistID&quot;:&quot;1v6djO3j&quot;,&quot;divID&quot;:&quot;botr_1v6djO3j_APjl6osP_div&quot;,&quot;fallbackPlaylistID&quot;:&quot;KgQ4BrDw&quot;,&quot;fallbackDivID&quot;:&quot;botr_KgQ4BrDw_APjl6osP_div&quot;,&quot;key&quot;:&quot;ZuubZ0qo8PC91SeYBvrz9lq0zFhLM446gwRNTJacILQ18liS&quot;,&quot;tintLogo&quot;:true,&quot;useSearchPlaylist&quot;:false,&quot;enabled&quot;:true},&quot;signPostingEnabled&quot;:true,&quot;signPostingLinkEnabled&quot;:true,&quot;waitForAdLoad&quot;:false}\">\n<div class=\"flex flex-nowrap items-center justify-between gap-3 bg-zinc-900 px-[14px] py-3\" data-jwp-carousel-header=\"\">\n<div class=\"flex min-w-0 shrink items-center\"><span class=\"inline-flex items-center gap-1.5 text-sm font-article-heading capitalize leading-5 text-white whitespace-nowrap\"><span class=\"jwp-carousel-title-mobile\"\/><span class=\"jwp-carousel-title-desktop\">Latest Videos From<\/span><span class=\"jwp-carousel-brand inline-flex items-center\" aria-hidden=\"true\"><img decoding=\"async\" src=\"https:\/\/www.techradar.com\/media\/img\/techradar_logo_v2.svg\" alt=\"\" class=\"block h-[18px] w-auto shrink-0 brightness-0 invert\" aria-hidden=\"true\"\/><\/span><\/span><\/div>\n<\/div>\n<div class=\"aspect-video w-full min-h-[200px] lg:min-h-[330px] relative overflow-hidden bg-black\" data-jwp-carousel-container=\"\">\n<div class=\"absolute inset-0 size-full items-center justify-center bg-white\" data-jwp-carousel-fallback=\"\"><img decoding=\"async\" src=\"https:\/\/www.techradar.com\/media\/img\/techradar_logo_v2.svg\" alt=\"\" class=\"max-h-12 w-auto\" aria-hidden=\"true\"\/><\/div>\n<\/div>\n<\/div>\n<p>A skill tree packed with permanent upgrades \u2014 alongside a very clever modifier system unlocked early on \u2014 ensures that protagonist Arjun grows steelier with each run. Furthermore, checkpoints placed at the start of each biome mean that, unlike <em>Returnal, <\/em>you don\u2019t have to play through the whole thing in one flawless run. That alone condenses runs from <em>Returnal\u2019s <\/em>2-3 hours to a far more manageable 30 or so minutes, depending on what you\u2019re looking to achieve on each run.<\/p>\n<p>And like its predecessor, <em>Saros <\/em>is polished to a mirror sheen. Arjun\u2019s movements are fast and snappily responsive. Color-coded bullet patterns instantly communicate the approach you need for each enemy. Weapons are varied and often creative in design and their sub-weapon functionality. And those haptics and adaptive triggers? Simply the best I\u2019ve ever experienced and reminded me that, for all its faults, the DualSense is still capable of wowing me after all these years.<\/p>\n<p>All in all, <em>Saros <\/em>is very much another slam dunk from a studio that has mastered the art of blending arcade-like trappings with AAA production values. It\u2019s not quite perfect; I wish there were more post-game activities (and no daily challenge system yet, a la <em>Returnal<\/em>), and there are very (and I do mean <em>very<\/em>) occasional performance dips on base PS5 hardware. But there\u2019s nothing that puts a serious dent in what I\u2019m sure will be a game of the year frontrunner for many who seek <em>Saros\u2019s <\/em>yellow shores.<\/p>\n<h2 id=\"hail-to-the-king-3\">Hail to the King<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-ecfd2c9b-10a4-46ce-9dc0-9c57620e405e\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Arjun takes on a boss named Bastion in Saros. He absorbs incoming blue projectiles with a globe-like shield.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/o2gZkMLXavkSFhTw825yhJ.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation \/ Housemarque)<\/span><\/figcaption><\/figure>\n<p id=\"elk-a04a7a42-9c68-4b67-8702-54c7fea5369a\"><em>Saros <\/em>puts you in the role of Arjun Devraj, portrayed by actor Rahul Kohli. Arjun is a member of Echelon IV, a team sent by megacorporation Soltari to the planet Carcosa. Their purpose is twofold: to continue the extraction of a valuable resource called Lucenite, as well as to uncover what happened to the previous three Echelon teams that have made no contact with Soltari since planetfall months ago.<\/p>\n<div id=\"slice-container-newsletterForm-articleInbodyContent-vLazrVvYAwsJBa9eEsVhsY\" class=\"slice-container newsletter-inbodyContent-slice newsletterForm-articleInbodyContent-vLazrVvYAwsJBa9eEsVhsY slice-container-newsletterForm\">\n<div data-hydrate=\"true\" class=\"newsletter-form__wrapper newsletter-form__wrapper--inbodyContent\">\n<div class=\"newsletter-form__container\">\n<section class=\"newsletter-form__top-bar\"\/>\n<section class=\"newsletter-form__main-section\">\n<p class=\"newsletter-form__strapline\">Sign up for breaking news, reviews, opinion, top tech deals, and more.<\/p>\n<\/section>\n<\/div>\n<\/div>\n<\/div>\n<p>It\u2019s not long before the truths of Carcosa are laid bare. In a phenomenon unique to the planet, it undergoes regular eclipse phases that rapidly advance time. Oh, and people who look directly at the eclipse are driven mad. This is all spelled out pretty early on through collectable audio and text logs left behind by prior Echelon expedition teams. From there, the madness only increases at a rate of knots.<\/p>\n<p>If you\u2019re familiar with <em>Returnal, <\/em>then you\u2019ll know that there was more to its protagonist, Selene, than met the eye. It\u2019s a similar case with Arjun in <em>Saros. <\/em>I won\u2019t spoil the finer details here, but there\u2019s still an element of his trauma seemingly manifesting itself in the form of Carcosa\u2019s horrors.<\/p>\n<p>That said, I find Carcosa to be a tremendously compelling setting. Housemarque certainly isn\u2019t shy about its horror inspirations here. Namely, the stunning H.R. Giger-esque architecture left behind by the planet\u2019s former inhabitants, and The King in Yellow, a collection of short stories that revolve around a stage play of the same name, which causes all of its readers to go inexplicably mad. It\u2019s rather on the nose with the latter, actually, but it all serves to create an aggressive brand of horror here that pairs beautifully with <em>Saros\u2019s <\/em>fast-paced third-person shooting.<\/p>\n<h2 id=\"i-m-blue-3\">I&#8217;m Blue<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-707ae733-cc54-41e1-a652-002a86eaf5c8\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Saros\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/digQbWS6f8vFgjUKsftmsJ.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Sony \/ Housemarque)<\/span><\/figcaption><\/figure>\n<p id=\"elk-f9cf9357-67a5-419a-8b32-66b329ed3169\"><em>Saros, <\/em>at its heart, is a third-person shooter with roguelite elements. There\u2019s no trudging movement speed or ducking behind cover here, though. Arjun\u2019s default run speed would be enough to set off a highway speed camera, and he can dodge, jump, and air dash on a dime to quickly reposition or blink through incoming projectiles.<\/p>\n<p>It\u2019s a game with myriad arcade sensibilities. Enemies\u2019 primary method of attack is intricate bullet patterns reminiscent of danmaku shoot-em-ups like <em>DoDonpachi Resurrection <\/em>or <em>Ikaruga. <\/em>Okay, <em>Saros <\/em>never gets as intimidatingly screen-filling as that, but I think it does take some inspiration, especially from that latter title.<\/p>\n<div class=\"fancy-box\" id=\"elk-31735e84-a10f-4bdc-8124-afe64468a415\">\n<p>Best bit<\/p>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"The Carcosan Modifiers screen in Saros, offering advantageous and detrimental modifiers, governed by a central scale.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/wYv9aBvF3S7pPRNmSVx3kU.jpg\" class=\"rounded-[var(--image--border-radius,0)] pinterest-pin-exclude\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation \/ Housemarque)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>I love <\/strong><em><strong>Saros <\/strong><\/em><strong>for many of the same reasons I did <\/strong><em><strong>Returnal, <\/strong><\/em><strong>but the new Carcosan Modifier system is brilliant to play around with. This is where you can add a bit (or a lot) of extra bite to the game&#8217;s difficulty, or give yourself a bit more favor depending on your preferences.<\/strong><\/p>\n<\/div>\n<\/div>\n<p id=\"elk-5d2ab499-fd1a-41cf-94d0-e09caaf047a3\">A new addition to <em>Saros <\/em>is Arjun\u2019s Soltari Shield. Bound to R1 by default, holding the button down produces a protective globe around Arjun that absorbs projectiles, converting them into ammunition for his currently equipped power weapon. As a result, <em>Saros <\/em>directly encourages you to get stuck into the line of fire. You\u2019ll need to watch out here, though; only blue projectiles can be absorbed without penalty. You can absorb yellow projectiles, but they\u2019ll cause corruption, eating into your maximum health until cleansed with power weapon usage. Red projectiles, meanwhile, cannot be absorbed or even dodged through.<\/p>\n<p>There\u2019s plenty of weapon variety in <em>Saros. <\/em>From powerful revolvers and close-range shotguns to energy crossbows and auto-targeting smart rifles. You\u2019ll need to use power weapons in tandem with these to deal devastating damage and effectively turn dire situations in your favor. Some are great for immediate single-target damage, while others excel at crowd control, spreading damage-over-time projectiles around the room.<\/p>\n<p>One thing I adore about <em>Saros\u2019s <\/em>weapons is that they all come fitted with an alternate fire module. By holding down L2 about halfway, your weapon\u2019s behaviour changes. These typically consume more energy, but can do things like turn your shotgun into a grenade launcher, or your energy crossbow beams into a single concentrated blast. My favorite weapon comes a bit later in the game, though; a chakram launcher that embeds blades into enemies, spinning inside them to deal damage when you activate its alt fire. It\u2019s so awesome.<\/p>\n<h2 id=\"helping-hands-3\">Helping hands<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-9b81f5da-938c-4586-b694-75c90f068f06\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Arjun talks to secondary character Kayla Rhodes while recovering in the Passage, your home base in Saros.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/e4VgCYRtLaumsWVqWn2YHR.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation \/ Housemarque)<\/span><\/figcaption><\/figure>\n<p id=\"elk-3c8154e2-46a1-47f6-8826-32028814c955\">As I said at the top, <em>Saros <\/em>has a similar difficulty curve to <em>Returnal, <\/em>but it\u2019s much less mean. Early on, you\u2019ll unlock the \u2018Armor Matrix\u2019, a massive skill tree that improves stats and offers various perks (such as a \u2018second chance\u2019, allowing you to get back up once when you die) when you pump collectible Lucenite currency into it. A secondary resource, Halcyon, can also be gathered to unlock particularly potent enhancements.<\/p>\n<p>You\u2019ll typically be faced with a boss at the end of a biome. Levels can take around 20-30 minutes per run, depending on how much optional exploration you undertake, and beating a boss will unlock a checkpoint for you to return to upon death. These checkpoints can be teleported to from your home base of the Passage, letting you begin a run from your most recent one, or for returning to older areas for side collectibles like audio logs and Halcyon.<\/p>\n<p>This is probably the main thing that makes <em>Saros <\/em>a much more manageable beast compared to its predecessor. <em>Returnal <\/em>(outside of its split halfway through the game) demanded a full run every time. Dying to a late-game boss there often meant 2-3 hours of lost progress. <em>Saros <\/em>is far more forgiving in this regard, making it a far more accessible game for those who were put off by <em>Returnal\u2019s <\/em>difficulty and the time investment it demanded.<\/p>\n<p>Fear not if you\u2019re after a meatier challenge in <em>Saros, <\/em>though. After a few early biomes, you\u2019ll unlock Carcosan Modifiers at your base. This system presents you with a range of modifiers to make your life on Carcosa both easier and more difficult. You can give yourself stronger firepower and better defenses, but you\u2019ll have to balance that out with detrimental modifiers, like the loss of your second chance or more aggressive enemies.<\/p>\n<p>Easy modifiers decrease the number on the scale, while hard ones increase it. There is no upper limit to this, either; you\u2019re free to pack on as many modifiers as you choose, so long as the scale doesn\u2019t dip too far in the easier direction. In short, if you want to bring all the modifiers that make your life easier, you are required to pile up the ones that increase the game\u2019s challenge. It\u2019s a really smart way of increasing difficulty and adds tons of flavor to runs once you have a good grasp on the game.<\/p>\n<h2 id=\"bathed-in-yellow-3\">Bathed in yellow<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-06add60d-cb47-4f37-aca4-8abd52e765fc\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Arjun fires at a distant enemy in Saros, weaving through blue projectiles.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/buiNRDtBpZApRU2TtSPUgW.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation \/ Housemarque)<\/span><\/figcaption><\/figure>\n<p id=\"elk-880e0d5a-83ea-4d13-b38a-6bed8ca3cddf\">I found <em>Saros <\/em>to be a deeply enjoyable game, then, and I didn\u2019t find its additional safeguards and progression systems made it any less when compared to <em>Returnal. <\/em>But one area where I think <em>Saros <\/em>surpasses its prequel is in presentation.<\/p>\n<p>It\u2019s one of the most visually stunning games put out by a PlayStation Studios team to date. Biomes are vast and varied, ranging from chalk-like canyons and underground mines to dilapidated docks and swampy marshlands. Draw distance is also remarkable, and you can often see entire levels span out when you look out over a vista. You can even spot landmarks from areas further in the game off in the distance. It\u2019s awe-inspiring stuff.<\/p>\n<p>I would also strongly, <em>strongly <\/em>recommend bolstering your experience with a pair of headphones. Sound design in <em>Saros <\/em>feels tailor-made for the PS5\u2019s Tempest 3D audio. Roaring winds and distant alien screams fill the soundstage, while gunshots and explosions all sound satisfyingly chunky. The soundtrack is also a massive highlight for me, blending chaotic synths with wailing electric guitars.<\/p>\n<p>Once again, Housemarque has really put the DualSense Wireless Controller through its paces. The novelty of its haptic feedback and adaptive triggers has long worn off for me, but <em>Saros <\/em>really surprised me with its usage of these. Things like the pattering of rain and feedback from power weapons echo through the controller\u2019s vibrations accurately and immersively. And the usage of those adaptive triggers to open up secondary fire options is a brilliant touch, as it was in <em>Returnal, <\/em>too.<\/p>\n<p>To close out, I really have very few complaints from my time with <em>Saros. <\/em>The game largely holds an impressive 60fps (frames per second) on base PS5, but there was the very occasional slight chug in busier, enemy-filled rooms. It\u2019s never anything game-breaking, though.<\/p>\n<p>Beyond that, I\u2019d really like to see more postgame activities come to <em>Saros. <\/em>Returning to older areas for collectibles is fun, but it\u2019s currently lacking anything like leaderboards or <em>Returnal\u2019s <\/em>daily challenge runs. That game did eventually receive a chunky free expansion with new story elements, so I\u2019d love to see the same thing happen again in <em>Saros. <\/em>Right now, I\u2019ve just been left wanting more, which is hardly a bad thing.<\/p>\n<h2 id=\"should-you-play-saros-3\">Should you play Saros?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check=\"\" id=\"elk-fa0ee35a-e108-4a8d-b96b-edc03d08da04\">\n<div class=\"image-full-width-wrapper\">\n<div class=\"image-widthsetter\" style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"> <picture data-new-v2-image=\"true\"><source type=\"image\/webp\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-1200-80.jpg.webp 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-1024-80.jpg.webp 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-970-80.jpg.webp 970w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-650-80.jpg.webp 650w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-480-80.jpg.webp 480w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-320-80.jpg.webp 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\"\/><img decoding=\"async\" alt=\"Arjun talks to Primary in the Passage, a sentient AI that houses upgrades and teleportation tech.\" srcset=\"https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-1200-80.jpg 1200w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-1024-80.jpg 1024w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-970-80.jpg 970w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-650-80.jpg 650w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-480-80.jpg 480w, https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d-320-80.jpg 320w\" sizes=\"(min-width: 1000px) 970px, calc(100vw - 40px)\" loading=\"lazy\" data-new-v2-image=\"true\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d.jpg\" data-pin-media=\"https:\/\/cdn.mos.cms.futurecdn.net\/YhwDNK7fUmqjrbNo3di96d.jpg\" class=\"rounded-[var(--image--border-radius,0)] inline\"\/>\n<\/picture><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: PlayStation \/ Housemarque)<\/span><\/figcaption><\/figure>\n<h2 id=\"play-it-if-3\">Play it if&#8230;<\/h2>\n<h2 id=\"don-t-play-it-if-3\">Don&#8217;t play it if&#8230;<\/h2>\n<h2 id=\"accessibility-features-3\">Accessibility features<\/h2>\n<p id=\"elk-12d562e2-4808-476f-b27f-4473c34ba79d\">Like most contemporary PlayStation Studios titles, <em>Saros <\/em>has plenty of accommodating options for gamers of all stripes. Up front, you can disable the Carcosan Modifier limiter if you desire an easier experience, and there\u2019s no penalty or trophy-gating for doing so. Full button remapping is also supported.<\/p>\n<p>There are plenty of colorblind options, too, to the point where you can even change the default color of different projectile types. Meanwhile, subtitle options are robust. You can change their size, color, and background opacity.<\/p>\n<p>Audio options are especially broad. A dialogue priority slider ensures spoken lines aren\u2019t drowned out by other audio sources, and you can fine-tune bass, treble, and the lower and higher ends of dynamic range. There\u2019s even an average loudness setting if you\u2019re hard of hearing or don\u2019t have access to speakers or a surround sound system.<\/p>\n<h2 id=\"how-i-reviewed-saros-3\">How I reviewed Saros<\/h2>\n<p id=\"elk-28518573-0a9a-4356-917d-762728c41782\">I reached <em>Saros\u2019s <\/em>true ending in 20 hours of play. In addition to the main campaign, I spent plenty of time gathering optional collectibles and collecting currencies to build up the Armor Matrix skill tree.<\/p>\n<p>I played with a DualSense Wireless Controller on a base PS5, often pairing my play time with the RIG R5 Spear Pro HS gaming headset for more immersive audio. My display of choice is the LG CX OLED TV.<\/p>\n<p>I went into this review with extensive playtime in Housemarque\u2019s previous games, most notably <em>Returnal. <\/em>It was one of my favorite games in the year it came out, so I was excited and plenty prepared to take on the horrors of <em>Saros <\/em>using <em>Returnal <\/em>as one of my frames of reference.<\/p>\n<p><em>First reviewed April-May 2026<\/em><\/p>\n<aside data-block-type=\"embed\" data-model-name=\"Saros\" data-name=\"BOT widget\" data-render-type=\"fte\" data-widget-type=\"review\" class=\"hawk-root\">\n<div class=\"hawk-main-editorial-container\">\n<p>Saros: Price Comparison<\/p>\n<div class=\"hawk-grid-items-container hawk-review-items-grid-items\" data-stacked=\"0\">\n<div class=\"hawk-grid-item-container hawk-review-items-grid-item\" data-expandable=\"0\" data-stacked=\"0\" data-load-more=\"false\" role=\"button\" tabindex=\"0\">\n<div class=\"hawk-grid-item-main-container hawk-review-items-grid-item-main\" data-product-type=\"200\" data-button-type=\"\" data-stacked=\"0\" data-expanded=\"0\">\n<div class=\"hawk-grid-item-block-container hawk-review-items-grid-item-block\" data-name=\"image\" data-product-type=\"200\" data-button-type=\"\" data-stacked=\"0\"><img decoding=\"async\" src=\"https:\/\/search-api.fie.futurecdn.net\/img\/misc\/no-image-available.svg\" alt=\"View Similar Amazon US\" title=\"View Similar Amazon US\" class=\"hawk-lazy-image-product-image\" draggable=\"false\" loading=\"lazy\" width=\"78\" height=\"70\"\/><\/div>\n<div class=\"hawk-grid-item-block-container hawk-review-items-grid-item-block\" data-name=\"merchant\" data-product-type=\"200\" data-button-type=\"\" data-stacked=\"0\"><img decoding=\"async\" src=\"https:\/\/images.fie.futurecdn.net\/logos\/merchants\/amazon-us-15006529670367-100-80.png.webp\" alt=\"Amazon\" title=\"Amazon\" class=\"hawk-lazy-image-logo-image\" draggable=\"false\" loading=\"lazy\" width=\"80\" height=\"40\"\/><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/aside>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Why you can trust TechRadar We spend hours testing every product or service we review, so you can be sure you&#8217;re buying the best. Find [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5443,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.techradar.com\/media\/img\/techradar_logo_v2.svg","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-5442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rj"],"_links":{"self":[{"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/posts\/5442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5442"}],"version-history":[{"count":0,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/posts\/5442\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=\/wp\/v2\/media\/5443"}],"wp:attachment":[{"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rjbarrett.redirectme.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}